For anyone who wants to know what I did, I went into my mods file folder and deleted Calamitymod and Calamitymodmusic. Hello I managed to fix both of my previous problems. If youre on Steam - disable updates before doing this. I think this has something to do with Calamity not updating, but Im just not sure. If youre having any trouble with world generation AND Calamity enabled - Google 'tmodloader github' -> go to the first link -> go to 'Releases' -> download 2022.6.96.1 and unpack it in your tML directory. Maybe when I saw this mount being used on Youtube, the players had speed enhancing items making it not be butt slow, or this mount has been rebalanced since those vids were released. The music works if the calamity mod isnt working. Today, we will be taking a quick look at Anarchy Blade from The Calamity Mod and its Hardmode Post-Golem loadout / setup.The Anarchy Blade is a craftable Ha. Is there any chance that this config setting could also reset mount speeds back to what they should be? Thank you.Įdit: Hm, this mount still very slow, even when I re-enable the speed bonus for the player in the mod config. Thus, it looks like mounts will be unusable while using this setting (making the setting itself pretty unusable unless you are willing to do a no-mount playthrough). However, turning off the player speed bonus in the config does not take this into account. I am assuming that mount speeds were lowered as a balance fix to account for the increased player speed. Slower than the player, even on vanilla speed. is a Pre-Hardmode stationary enemy that spawns in the Ocean. I just got my first mount (the slime mount), and I see that it is EXTREMELY slow. Not to be confused with Anahita, the boss that is summoned when it dies. It is the Corruption counterpart to The Perforators. However, this seems to have created an issue. 'A hive of clustered microbial-infected flesh.' The Hive Mind is a Pre-Hardmode boss fought in The Corruption, with an immobile first phase and a floating, teleporting second phase. This is to make them more consistent with the damage the player takes. All NPCs take 2 times as much damage from all projectiles in Normal mode and 4 times as much in Expert mode. I turned off the movement speed and mining speed increases because although I am enjoying the mod, I didn't want to mess with that aspect of the game. All NPCs from both Calamity and Vanilla, as well as the Eternia Crystal are made immune to every debuff. Contents 1 NPCs 1.1 Pre-Hardmode 1.2 Hardmode 1.3 Post-Moon Lord 1.4 Living preferences 2 Vanilla Changes 2.1 Nurse Price Scaling 2. These NPCs only move to the player's house once their requirements are met. Many are upgrades to existing weapons and others are wholly unique. The Calamity Mod adds five friendly NPCs to provide the player with a multitude of weapons and buffs in progression. This is my first time playing the Calamity mod. The Calamity Mod adds a large number of new and unique weapons for players to use.
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